Tuesday, September 13, 2011

Sample Pages Now Online!

There are now sample pages of Classic Home Video Games, 1989-1990 online. To view them, click HERE, HERE, HERE, HERE, and HERE.

You can order the book HERE.

Friday, September 9, 2011

Foreword by Bill Kunkel

To honor his memory, McFarland has posted a pdf of Bill Kunkel's foreword to Classic Home Video Games, 1985-1988.

Sunday, September 4, 2011

The Great Bill Kunkel


I'm stunned and saddened to learn of the passing of Bill "The Game Doctor" Kunkel, co-founder of the first and best videogame magazine, Electronic Games.

As a teenager, I eagerly devoured every issue of Electronic Games, reading them again and again until they literally fell apart. When I got to meet Bill at the Classic Gaming Expo in 2007, it was awesome--he and his wife were so gracious and kind. When he bought my first book, I was humbled and honored. When he agreed to write the foreword to my second book, I was left almost speechless. Luckily, Bill had plenty to say--he always did, and that's a good (make that great) thing.

Without Bill, there likely would be no Classic Home Video Games series of books. He was a good friend, and he will be greatly missed.

Classic Home Video Games, 1985-1988--foreword by Bill Kunkel

Saturday, September 3, 2011

Orbit: Stephen King


A huge Stephen King fan, I recently reviewed Orbit: Stephen King for the Comics Buyer's guide. Here's that review:

Orbit: Stephen King
Bluewater Comics
$3.99, color, 28 pgs.
Writers: Michael Lent, Brian McCarthy
Artist: Kent Hurlburt
Grade: 2.5 Stars (out of four)

Orbit: Stephen King covers the well-known highlights (and lowlights) of the famous novelist’s life, such as how his father walked out on the family, how his wife, Tabatha, encouraged him to finish Carrie (his breakthrough novel), and how, in the summer of 1999, he was hit by a van and almost killed.

Indeed, the issue reads like a greatest hits (so to speak) of King’s biography, and it does so with dialogue, an omniscient narrator, and quotes from King’s non-fiction masterpiece, On Writing. Hardcore King collectors have heard these stories many times, but there may be a few surprises in store for casual fans, such as the fact that his first independently published story, “I Was a Teenage Grave Robber,” first appeared in 1965 in a fanzine called Comics Review (though it doesn’t mention that a young Marv Wolfman later published the story as “In a Half-World of Terror”).

Orbit has a stylish, cartoony look, but a more realistic take on the subject would’ve been preferable. Also, the text could use a little polish here and there.

www.bluewaterprod.com

Thursday, September 1, 2011

DC Comics -- The New 52


My article on the DC Comics reboot was in last Monday's Fort Worth Star-Telegram. You can read it here.

Monday, August 15, 2011

Classic Home Video Games, 1989-1990



Classic Home Video Games, 1989-1990: A Complete Guide to Sega Genesis, Neo Geo and TurboGrafx-16 Games is finally available. You can order yours via AMAZON. Don't let the cover dates of 1989-1990 fool you, EVERY game for the systems featured are included in the book, regardless of release date.

Here's a description of the book:

The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author’s critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.

Here are accolades for my previous books:

Classic Home Video Games, 1985-1988:

"This is a great book...information is spot-on...100% accurate...a must-own"
--Video Game Trader

"A great tome of reference...excellent...a must-own for any avid 8-bit collector"
--Retro Gamer

"Valuable...great...succeeds with flying colors...vivid commentary and descriptions...will save you time, money and frustration"
--Nintendo Age

"Classic Home Video Games 1985-1988 offers exactly what you want in a collection of capsule reviews: well-written text that is clear and to the point...this is the current gold standard for video game reference guides."
--Retro Gaming Australia

Classic-Home-Video-Games-1972-1984:

"a labor of love...comprehensive...recommended"
--Library Journal

"a great-looking new book"
--classicgaming.gamespy.com

“thoroughly researched”
--Game Informer

“a must-read...both fun and informative, a highly recommended purchase”
--Video Game Collector.

"Brett Weiss knows his video games, and this book is a must for all fans"
--Bart Bush (former editor of Larry Bieza's Pinball Price Guide)

“Weiss’s deep familiarity with his chosen subject matter is an asset of the text, and as a writer he conveys information clearly and without pretension...Weiss’s reviews of obscure games make the book a treasure...impressive and fun book...valuable...the breadth of coverage here is astounding...a fun read and a nostalgic trip supreme...undeniably smart, historically valuable and wide-ranging in coverage”
--GameCulture Journal

Tuesday, August 2, 2011

Pac-Man Collectibles -- Book Review


Pac-Man Collectibles
Schiffer Books
Deborah Palicia
$29.95
2002, 160 pgs.

A good looking book that would make a nice addition to anyone’s game room library, Pac-Man Collectibles begins with an earnestly told and at times informative introduction. However, said intro does contain its fair share of shortcomings. For example, the book mentions that the arcade classic Pac-Man (1980) was created in Japan by a Namco designer, but it doesn’t refer to him by name (Tōru Iwatani).

Further, in a section called “The Creation of Pac-Man,” the author states that “The game is thought to be the first that did not center on fighting in video outer space but rather introduced the maze.” Wrong and wrong. A little rudimentary research will turn up numerous non-space games that predated Pac-Man (such as Midway’s Gun Fight and Atari Football), and Head On, a driving game released by Sega/Gremlin in 1979, featured a top-down maze in which players drove around tracks to clear dots from the screen.

Fortunately, the bulk of the book consists of pictures of merchandise featuring Pac-Man, Ms. Pac-Man, and their pals. There are 415 full color photos of various and sundry items, including puzzles, pinball games, party napkins, cereal boxes, glassware, records, candy, lap trays, a trash can, a lamp, animation cels (from the cartoon show), and much more. I remember seeing many of these items in stores back in the day, but there are quite a few I don’t recall, making for a nice blend of nostalgia and discovery.

Anyone with their finger on the pulse of 1980s pop culture will enjoy thumbing through this book. It was published in 2002, so some of the pricing is out of date, and the author admits there are many Pac-Man collectibles not pictured, but it’s a fun conversation piece and a good resource for collectors looking to add to their array of Pac-Man swag. Without this book, for example, the average collector probably wouldn’t know to look for Archie’s Double Digest #5 and the 24th Annual Hot Rod Show World Magazine, both of which feature Pac-Man covers.

Ordering information: Pac-Man Collectibles.

Publisher Website: Schiffer.