Saturday, February 28, 2015

Super!Bitcon 2015 -- Oklahoma City March 28-29

If you live within three or four hours of Oklahoma City, join us March 28-29 at Super!Bitcon, a great video game convention that was a total blast last year. It will probably be even more fun this year!


Tuesday, February 24, 2015

Space Raid for the Intellivision -- REVIEW

Intellivision
Publisher: CollectorVision
Genre: Shooter
1 player
2014
$50
www.collectorvision.com
The box for Space Raid for the  says “Based on the real arcade game.” If you don’t remember Space Raid at your local pizza parlor or mall hangout, you’re not alone. There never was such a thing. Universal released a shooter called Space Raider in 1982, but that was a different game. Space Raid is actually a clone of Zaxxon, the Sega/Gremlin isometric shooter that blew joystick jockeys away with its futuristic graphics and wildly challenging gameplay.

Why, you may be wondering, would CollectorVision, an independent company cranking out some killer homebrews, create a Zaxxon clone for the Intellivision when Coleco ported Zaxxon to the console more than 30 years ago? Simple: While Zaxxon for the ColecoVision (which made the “100 Greatest” list) was a masterpiece of programming excellence, the Intellivision version, like its 2600 counterpart, was unrecognizable, replacing the isometric action of the original with a decidedly mundane top-down perspective. (Many classic gamers theorize that Coleco botched their Atari 2600 and Intellivision games on purpose so the ColecoVision ports would look even better by comparison.)

Given the relatively limited processing power of the Intellivision, Space Raid can’t hope to duplicate the visual grandeur of the original Zaxxon, of course—there’s no escaping the Intellivision “blockiness”—but it does capture the essence and gameplay essentials of that legendary classic, giving gamers a fun shooter with a fairly convincing isometric perspective. In addition, it includes mobots and rocket enemies, which the Coleco port of Zaxxon for the Intellivision lacks. Another nice touch is that the gun turrets rotate. The infamous Intellivision control disc works well in controlling the ship, but even experienced space pilots will find it a challenge to make it to the Zaxxon robot. Actually, the manual calls it a “Big robot.”
Speaking of the manual, here’s the booklet’s description of the game:

Space Raid is a stunning 3-D space game that takes you across alien asteroid fortresses on a special mission. The evil Robot and its fierce armies have conquered an asteroid belt. You must stop them before they enslave the entire galaxy! Fly through space and destroy enemy spaceships. Pass the barrier on the first asteroid, then dive to the enemy surface. Evade fire from gun turrets and mobots as you search for the Robot Warrior. Once you successfully cross the asteroid fortress, you must fly through deep space again. Avoid the enemy squadron combing the galaxy in search of your fighter! Can you defeat the evil Robot?
As you battle through space, you’ll need to make sure and destroy fuel tanks positioned along the fortress floors in order to keep your fuel gauge from going empty, a concept Zaxxon borrowed from such shooters as River Raid and Scramble. You’ll also need to dodge energy fields and fly over walls, which can be tricky. As in Zaxxon, it’s sometimes a little difficult to tell where your ship is in relationship to the enemies (especially in the blackness of outer space), but an altimeter along the left side of the screen does help in this regard.

Programmed by Óscar Toledo Gutiérrez (Toledo Nanochess), Space Raid comes packaged in a nifty, Coleco-style box with matching manual and two keypad overlays. When you boot up the game, you’ll be treated to a large flashing title screen. Unfortunately, there are no difficulty levels to choose from, and there’s no pause button.

So, should you purchase Space Raid? If you love the Intellivision, love cartridges, and want to fill a gap in your collection—that of a quality Zaxxon port—go for it, you won’t be disappointed. However, if you are perfectly content playing Zaxxon a number of other ways, such as unlocking the arcade port on Sonic’s Ultimate Genesis Collection for the PlayStation 3 or Xbox 360, you might want to think twice about it.

Either way, Space Raid proves that the Zaxxon formula is still fun after all these years. It’s also one example (among many) of passionate programmers keeping the classic consoles alive by producing fun, high quality games in slick, collectible packaging.

It's a fun (if sometimes expensive) time to be a retro gamer.







Monday, February 23, 2015

Millipede for the NES

The sequel to , which was never ported to the ,  takes place in an enchanted forest filled with mushrooms. You control a magic wand that can maneuver in all directions along the bottom 1/4th of the field of play. From the top of the screen, millipedes, which break into independently moving segments when you shoot them, descend toward you one at a time through the mushroom field. When you shoot a millipede, the segment you hit turns into a mushroom. The mushrooms act as a maze for the millipedes, but you can shoot them for extra points or if you just want to clear some space in the forest.
In addition to millipedes, you will be pestered by bees, spiders, beetles, mosquitoes, dragonflies, earwigs, and inchworms, which when hit momentarily put the game in slow motion. The forest of mushrooms lowers one row when you shoot a beetle and rises one row when you shoot a mosquito. DDT bombs are scattered throughout the mushroom fields; when you detonate one of these bombs, a cloud of smoke appears, killing everything in the immediate vicinity. After every few normal waves, you are showered with bombing waves of insects. Your goal is to score as many points as possible by shooting everything in sight. The game is over only when you have run out of lives.

The sound effects for the NES version of Millipede are a little rough in comparison to Atari's 1982 arcade game, and the graphics aren't as vibrant. Also, control is a not as smooth or as quick due to lack of a trackball, and the game failed to include something even the Atari 2600 port kept intact: the ability to start the game at the 15,000 or 30,000 point level. There's also an unnecessarily large green border that makes the playfield small.

Fortunately, despite all these concessions to the console, the basic gameplay and many of the strategies remains intact, making for a challenging and fairly enjoyable shooter. This speaks more to the greatness of the original template than it does the quality of the conversion.


Thursday, February 19, 2015

Sunday, February 15, 2015

Black and White Movies in the Post-Color Era


The late, great Roger Ebert, in his 1989 essay, Why I Love Black and White, wrote that “black and white is a legitimate and beautiful artistic choice in motion pictures, creating feelings and effects that cannot be obtained any other way.”

Which is why some filmmakers still use this method for certain projects, even though color photography has been the cinematic norm for well over half a century, and even though many cinema goers are reluctant (or flat-out refuse) to see black and white films.

Nebraska, a 2013 road trip movie starring Bruce Dern, was shot in black and white, despite some hesitance from the film’s distributor, Paramount Vantage. According to director Alexander Payne (via thefilmstage.com), he filmed it that way to produce an “iconic, archetypal look," a sentiment shared by cinematographer Phedon Papamichael, who referenced the “poetic power of the black and white” in combination with the Nebraska landscapes.

Like other artsy films, black and white movies are a financial risk.

The Coen brothers’ The Man Who Wasn't There (2001), which paid homage to film noir of the 1930s and ’40s, failed to recoup its $20 million budget at the box office. Ditto Woody Allen’s Celebrity (1994), which earned barely half of its $12 million budget.

Thankfully, others have done surprisingly well.

The Oscar-winning The Artist (2011) had box office receipts of more than $130 million (worldwide), eclipsing its $15 million budget by a wide margin. Good Night, and Good Luck did boffo box office as well, grossing $54,641,191 (worldwide), nearly eight times its relatively meager $7 million budget.

Here are eight more color-era black and white films that earned a profit at the box office.

Psycho (1960)
Rated R (retroactively)
Budget: $806,947
Box Office: $32 million (domestic)

For Psycho, Alfred Hitchcock is often given credit for killing off the protagonist early on—an unusual move for a director, especially at the time—but that’s how Robert Bloch, the man responsible for the novel on which the film is based, wrote the story, which was adapted for the screen by Joseph Stefano.

Hitchcock, who financed Psycho himself, is also routinely praised for his choice of black and white photography, but he did so primarily as a budget-cutting maneuver, not an artistic choice (though he was influenced by the 1954 black and white French film, Les Diaboliques). Regardless, Psycho is a masterpiece of dread, tension and horror. (Avoid the pointless color remake, which Gus Van Sant foisted upon the public in 1998.)

The Last Picture Show (1971)
Rated R
Budget: $1.3 million
Box Office: $29,133,000 (domestic)

Set in the fictional West Texas town of Anarene, a bleak, depressing place that is losing its one escape—the old movie house—The Last Picture Show was directed by Peter Bogdonavich, who once told Roger Ebert that he shot it in black and white because “color made the town look too pretty.”

The film, based on a novel by native Texan Larry McMurtry, featured the cinematic debut of Sybil Shepherd and was nominated for eight Academy Awards, with Ben Johnson winning Best Supporting Actor and Cloris Leachman winning Best Supporting Actress. A disappointing (artistically and commercially) sequel, Texasville, followed in 1990, but it was shot in color, giving it a cheerier, less poignant feel.

Young Frankenstein (1974)
Rated PG
Budget: $2.78 million
Box Office: $86,273,333 (domestic)

To fans of the Universal monster movies of the 1930s, it’s obvious why Young Frankenstein wasn’t produced in color. The movie parodies those classic films—particularly Frankenstein (1931), The Bride of Frankenstein (1935) and Son of Frankenstein (1939)—but director and co-writer (with Gene Wilder) Mel Brooks pays homage as well, from the black and white photography to the familiar sets to the hilarious dialogue and sight gags, which turn the serious nature of the Universal pictures on their (disembodied) ear.

Brooks followed Young Frankenstein more than two decades later with Dracula: Dead and Loving It (1995), which was filmed in color, wasn’t nearly as funny and tanked at the box office, grossing barely a third of its $30 million budget.

Manhattan (1979)
Rated R
Budget: $9 million
Box Office: $39,946,780 (domestic)

It’s no secret that Bronx-born Woody Allen loves New York. He also loves shooting in black and white, as evidenced by such pictures as Stardust Memories (1980), Zelig (1983), Broadway Danny Rose (1984) and Shadows and Fog (1991). In Manhattan, Allen’s first and best black and white film, he plays a middle-aged comedy writer who hangs out with the cultural elite and dates a 17-year-old girl (played by Mariel Hemingway).

The plot is serviceable, but less important than the gorgeous cinematography and sweeping musical score. To quote the film’s opening: “He adored New York City. He idolized it all out of proportion…to him, no matter what the season was, this was still a town that existed in black and white and pulsated to the great tunes of George Gershwin.”

The Elephant Man (1980)
Rated PG
Budget: $5 million
Box Office: $26,010,864 (domestic)

Directed by Twin Peaks auteur David Lynch, who also directed the black and white cult classic Eraserhead (1977), The Elephant Man is based on the life of Joseph Merrick (called John in the film), a severely deformed Englishman who died in a London hospital in 1890 at the age of 27. John Hurt played the tragic figure, famously wailing, “I am not an animal! I am not an animal! I’m a human being!”

To gain employment, Merrick, who had a troubled relationship with his father and stepmother, allowed himself to be used as a colorful sideshow attraction, but it’s hard to imagine the movie he inspired being filmed in color. The black and white photography at once mutes and makes more real the horrors of Merrick’s disfigurement.

Raging Bull (1980)
Rated R
Budget: $18 million
Box Office: $23,383,987 (domestic)

Widely regarded as the greatest boxing movie of all time, Martin Scorsese’s Raging Bull stars Robert De Niro as real-life middleweight boxing champion Jake La Motta, who, if La Motta’s memoir (1970’s Raging Bull: My Story) on which the film is based is any indication, was as tortured and as vicious outside the ring as he was inside.

De Niro, who had collaborated with Scorsese on three previous films (including 1976’s Taxi Driver), had to convince the director to take the job, since Scorsese claimed he didn’t like or know anything about boxing. Thankfully, he was a quick study. The boxing scenes, which were filmed inside the ring (unlike most previous pugilist films), are brutal, dynamic, immediate and, like the rest of the movie, beautifully shot in black and white.

Schindler’s List (1993)
Rated R
Budget: $22 million
Box Office: $ $321,306,305 (worldwide)

Inspired by Thomas Keneally’s 1982 novel, Steven Spielberg’s masterful Schindler’s List popularized the heroic efforts of Oskar Schindler, a German industrialist who was a member of the Nazi Party during World War II, but saved more than 1,000 Jewish refugees during the Holocaust by employing them in his enamelware and ammunitions factories.

Shortly after the release of the compelling, yet sobering film, Spielberg explained to the BBC’s Jeremy Isaacs why he filmed it in black-and-white: “My only frame of reference not only to the Holocaust, but the entire second World War is black and white because I was brought up watching black-and-white documentaries, black and white archival footage, black and white movies about that period…I don’t have a color frame of reference.”

Sin City (2005)
Rated R
Budget: $40 million
Box Office: $158,753,820 (worldwide)

Based on Frank Miller’s hardboiled, neo-noir graphic novel series, Sin City is the closest Hollywood has ever come to reproducing comics on the silver screen. Director Robert Rodriguez, partnering with Miller, follows Miller’s work slavishly, often recreating scenes panel-for-panel. The effect is mesmerizing.

Like the comic books, Sin City the movie makes brilliant use of black and white, contrasting the juxtaposed hues to heighten the drama, the tension and the dark mood of the trio of intertwining tales (the film adapts The Hard Goodbye, The Big Fat Kill and That Yellow Bastard). The movie adds judicious splashes of color, such as red blood, blue eyes and yellow skin, adding to the visual panache. If you enjoyed Pulp Fiction (1994) and Natural Born Killers (1994), or you’re a fan of experimental cinema, you should definitely see Sin City.

*Box office numbers courtesy of www.boxofficemojo.com 

Thursday, February 12, 2015

Atari 5200 Commercial

This has got to be the greatest (and most ridiculous) video game commercial of all time.
"Nobody's hotter than Atari this summer." 

Wednesday, February 11, 2015

The New Schiffer Catalog

The listing for my book in the slick new Schiffer Publishing catalog. This is such a great company to be associated with. Very classy. You can request a catalog HERE.


Click on the image for a closer look: