Monday, May 4, 2020

Patreon Perk Update - GREAT Story About Taboo: The Sixth Sense for the Nintendo NES

Krystle Tiedeman, the producer of The King of Arcades, just turned in one of my favorite stories for any of the Omnibus books. Her terrific and tantalizing Taboo tale will appear in The NES Omnibus: The Nintendo Entertainment System and Its Games, Volume 2 (M-Z), which will release spring of next year, but Patrons at the $3 level or higher can read it now. It's so good!

Other recent Patreon perks include a digital copy of a great book called Memories ofa Virtual Caveman by Rob Strangman, your name in The NES Omnibus Volume 1 (a limited time offer), an advance look at the Jaws chapter in The NES Omnibus Volume 1, my exclusive review of a new KISS documentary, a different Zaxxon video than everyone else saw on YouTube, and an advance look at the foreword to NES Omnibus Vol. 2 by filmmaker Rob McCallum, and a bunch of behind-the-scenes stuff.

Sign up for my Patreon page HERE.


Here’s a story from one of my earlier books, The SNES Omnibus: The Super Nintendo andIts Games, Vol. 1 (A–M), that I think you’ll enjoy:

Insider Insight: ABC Monday Night Football was not a great game. In fact, it was barely average. The CPU was a complete joke. As a 12-year-old, I could shut out the CPU 63-0, play without punting, and sack the quarterback at will. Despite boasting NFL legend and Monday Night Football color commentator Frank Gifford’s likeness, it was just a plain vanilla football game.

However, one thing made the game memorable: the ability to create an entire team from scratch. Playing the role of team owner, I’d enter my friends’ names to correspond with the positions they played outside in real football. I would be the pass-catching fullback or tight end. The adults in my life would be the defensive and offensive tackles, since they were bigger than us prepubescent preteens. After about 45 mins of tirelessly making sure everything was right, I’d have an entire team ready to play a season.

A few days after going undefeated in the regular season and playoffs, I’d tell my friends how they did. Some would be mad, some would be happy, but none would understand how I’d have insane numbers like 2,000 yards receiving, 130 receptions and 37 touchdowns. Because of that, a barely passable NFL simulation that probably didn’t deserve the Nintendo Seal of Quality ended up being one of my favorite football video games of all time. - Patrick Hickey Jr.

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