My article on football players turned actors is in today's Fort Worth Star-Telegram. You can check out the online version HERE.
Tuesday, September 4, 2012
Wednesday, August 29, 2012
He-Man Turns 30
Reprinted from AntiqueWeek, here's my article on He-Man's 30th anniversary:
Filmation’s animated sword-and-sorcery series, He-Man and the Masters of the Universe, debuted on television in the
fall of 1983, begging the question: Why is 2012 considered to be the 30th
anniversary of the popular franchise? As He-Man fans well know, it’s because
the Mattel action figure line hit store shelves in 1982.
One can argue the artistic merits of basing a cartoon on a toy, but
one thing is indisputable: He-Man and the
Masters of the Universe was a massive commercial success, especially with
young males.
According to an article published in the Jan. 7, 1985 issue of Time magazine, He-Man had “proved puissant enough to capture the attention of more
little boys than any other television show in America,” helping move more than
$500 million of Masters of the Universe
action figures and $500 million more in miscellaneous merchandise. The latter
included such items as pins, buttons, glassware, clothing, video games, TV
trays, flashlights, coin banks, and school supplies.
Most consumers who bought He-Man figures during the TV show’s
heyday opened the toys, threw away the packaging, and waged numerous wars
between good and evil. As in the cartoon, the blonde, buff, Power
Sword-wielding He-Man and his pals would inevitably battle the evil Skeletor
and his minions, who wanted nothing less than to conquer Castle Grayskull and
learn of its ancient and powerful secrets.
Many of those kids who played with He-Man and company are feeling especially
nostalgic these days, driving the prices skyward on original Masters of the Universe toys. Packaged
figures, such as Battle Armor He-Man, Beast Man, and Fisto, and accessories, such
as the Castle of Eternia play set and the Bashasaurus vehicle, routinely sell
for hundreds and in some cases more than a thousand dollars each.
The success of He-Man spawned a 1987 feature film (Masters of the Universe, starring Dolph
Lundgren and Frank Langella), an assortment of spin-off cartoons (including She-Ra: Princess of Power in 1985 and
He-Man and the Masters of the
Universe in 2002), and, of course, additional
action figure lines, most notably the Masters of the Universe Classics series,
which began in 2009 and is still in production today.
To help celebrate He-Man’s 30th anniversary, DC Comics is producing an all-new He-Man and the Masters of the Universe comic book, which is scheduled for release in July. Written by James Robinson (Justice League of America), with pencils by Phillip Tan and inks by Ruy Jose, the six-issue series finds Skeletor ruling (and rewriting the history of) Eternia from his lair in Castle Grayskull.
To help celebrate He-Man’s 30th anniversary, DC Comics is producing an all-new He-Man and the Masters of the Universe comic book, which is scheduled for release in July. Written by James Robinson (Justice League of America), with pencils by Phillip Tan and inks by Ruy Jose, the six-issue series finds Skeletor ruling (and rewriting the history of) Eternia from his lair in Castle Grayskull.
In an interview with MTV Geek (www.mtv.com/geek/), Robinson said, “I
agree to some people Masters of the
Universe is considered a cheesy cartoon. However, I know for a fact that a
certain generation of people, who grew up at the right time, hold genuine
affection for Masters of the Universe.
The challenge is to write something that raises the standard for the series,
with a cool, modern story that nevertheless honors the fans of the animated
series and toy line.”
Said fans of the animated series will get a treat this fall in the
form of a 30th anniversary edition DVD boxed set, which will include special
bonus features as well as content aimed at collectors.
Wednesday, August 22, 2012
Ray Bradbury Tribute
My article on the late, great Ray Bradbury was in a recent issue of AntiqueWeek. Here's that article reprinted:
Ray Bradbury died June 5 at the age of 91, leaving behind a body of work that is unparalleled in the fields of dark fantasy and science fiction. His dystopian SF novel, Fahrenheit 451 (adapted for film in 1966), is still widely read and studied in schools across the country while his famously themed short story collections, published as The Martian Chronicles (adapted for television in 1979) and The Illustrated Man (adapted for film in 1969), continue to fascinate readers with a taste for the strange, the unusual, and, most all, the imaginative.
Writing
in a lyrical, beautifully evocative style, in which the reader can almost see
and hear the things being described (autumn leaves blowing in the cool wind, exotic
Martian landscapes, grimacing pumpkins on The
Halloween Tree), Bradbury is also known for the novel Something Wicked this Way Comes (adapted for film in 1983), as well
as such celebrated short stories as “The Small Assassin,” “The Fog Horn”
(adapted for film as The Beast from
20,000 Fathoms in 1953), and "I Sing the Body Electric!" (adapted
for the 100th episode of The
Twilight Zone).
A
master of the make believe, Bradbury wrote all 65 episodes of The Ray Bradbury Theater, which ran on
HBO from 1985 to 1986 and USA Network from 1988 to 1992. Similar to Alfred
Hitchcock (Alfred Hitchcock Presents),
Rod Serling (Twilight Zone), and Boris
Karloff (Thriller), Bradbury appeared
in the intro sequence for the episodes, looking both avuncular and eccentric
(in the non-pejorative sense of the word).
Bradbury
wrote the screenplays for John Huston’s Moby
Dick (1956) and Disney’s Something
Wicked This Way Comes (1983), but his work was more often seen on
television, including story adaptations for such programs as Tales of Tomorrow, Lights Out, and Alfred
Hitchcock Presents. Bradbury’s stories were also adapted for comic books and
even a computer game: 1995’s Ray
Bradbury's The Martian Chronicles Adventure Game.
Bradbury
was a huge influence on fantasists far and wide, and his death ignited a
firestorm of remembrances and praise around the Internet. Here’s a short
sampling:
*"Ray
Bradbury wrote three great novels and three hundred great stories. One of the
latter was called 'A Sound of Thunder.' The sound I hear today is the thunder
of a giant's footsteps fading away. But the novels and stories remain, in all
their resonance and strange beauty."—Stephen King
*”He
was kind, and gentle, and always filled with enthusiasm, and the landscape of
the world we live in would have been diminished if we had not had him in our
world. I am so glad that I knew him.”—Neil Gaiman
*"He
was my muse for the better part of my sci-fi career. He lives on through his
legion of fans. In the world of science fiction and fantasy and imagination he
is immortal."—Steven Spielberg
Even
President Obama remarked on the passing of Bradbury, saying that his "gift
for storytelling reshaped our culture and expanded our world." A spokesman
for Bradbury’s publisher, Harper Collins, chimed in as well: “In a career
spanning more than seventy years, Ray Bradbury has inspired generations of
readers to dream, think, and create."
Bradbury
was born in 1920 in Waukegan, Illinois. A voracious reader, he spent much of
his childhood in the Carnegie library in Waukegan, spellbound by the works of
such fantasists as H.G. Wells, Jules Verne, Edgar Allan Poe, L. Frank Baum, and,
especially, Edgar Rice Burroughs (of Tarzan and John Carter, Warlord of Mars
fame). He was also heavily influenced by films, including The Hunchback of Notre Dame (1923 Lon Chaney), which his mother
took him to see when he was just three years old.
The
primary factor in Bradbury’s career choice was a magician named Mr. Electrico.
“He sat in his electric chair every night and was electrocuted in front of all
the people, young and old,” Bradbury said on his website in 2001. “When the
electricity surged through his body he raised a sword and knighted all the kids
sitting in the front row below his platform. When he reached me, he pointed his
sword at my head and touched my brow. The electricity rushed down the sword,
inside my skull, made my hair stand up and sparks fly out of my ears. He then
shouted at me, ‘Live forever!’”
Somehow,
these and other words spoken by Mr. Electrico (including some nonsense about
knowing Bradbury previously in the great war in France in 1918) convinced a
12-year-old Bradbury to sit down and write, which he ended up doing almost
every day of his life. In total, Bradbury wrote more than 600 short stories, nearly
a dozen novels, and numerous plays, poems, screenplays, teleplays, and
children’s books. He’s written hundreds of essays as well, some of which were
collected in Bradbury Speaks: Too Soon
from the Cave, Too Far from the Stars (2005, William Morrow).
Bradbury
began his professional career during the 1930s, writing stories for the pulps.
As his legacy and body of work grew, and such works as The Martian Chronicles (1950) and Fahrenheit 451 (1953) gained critical acclaim around the world, he earned
the reputation of a writer who brought a sense of class and literary
accomplishment to the much-maligned (especially at the time) fields of science
fiction and fantasy.
During
his long, productive life, Bradbury was given numerous awards and
commendations, including a star on the Hollywood Walk of Fame, an Emmy for his
screenplay for the animated movie The
Halloween Tree (1993, based on his 1972 novel), a Medal for Distinguished
Contribution to American Letters Award from the National Book Foundation, a
French Commandeur Ordre des Arts et des
Lettres medal, and a special citation from The Pulitzer Board for his
"distinguished, prolific, and deeply influential career as an unmatched
author of science fiction and fantasy."
Bradbury
was also the recipient of the National Medal of Arts, presented by President
George W. Bush and Laura Bush in 2004.
As
with most well-known writers, first editions and special printings of
Bradbury’s more popular books command big bucks in the collector’s market. AbeBooks.com,
one of the biggest online retailers of rare and used books, recently published a
list of the most expensive items ever sold on their website:
*Fahrenheit 451 hardcover first edition:
$4,500
*World
Science Fiction Convention booklet from 1946: $3,500
*Small
press chapbook called Sun and Shadow,
of which only 90 copies were printed: $2,850
*Signed
first edition hardcover of Something
Wicked This Way Comes: $2,772
*Complete
71-issue run of Planet Stories, one
of the short story magazines Bradbury frequently contributed to: $2,250
*Association
copy of The Golden Apples of the Sun,
inscribed by Bradbury to A. E. Van Vogt: $2,250
*Full
leather lettered edition of The
Illustrated Man, of which only 52 copies were printed: $2,000
*Pair
of World Science Fiction Convention souvenir booklets from 1939, one of which
contains Bradbury’s autograph: $1,750
*Dark Carnival first edition: $1,750
*First
edition, first state copy of The Martian
Chronicles: $1,400
*First
edition copy of The Silver Locusts,
which was a British publisher’s renaming of The
Martian Chronicles: $1,294
*The October Country first edition:
$1,250
*
“Ylla,” which is a unique, 16-page manuscript for what later became a short
story, and then a chapter in The Martian
Chronicles: $1,000
*
How Not to Burn a Book—or 1984 Will Not
Arrive, which is a limited edition 2002 reprinting of a 1975 lecture Bradbury
gave at the University of California at Santa Barbara: $750
*The Vintage Bradbury hardbound cloth
edition: $750.
Fahrenheit 451,
which is named for the temperature at which paper spontaneously catches fire
and burns, is easily Bradbury’s most famous, most influential work. A novel
that noted SF author Brian Aldiss once called “a hymn against
anti-intellectualism,” it tells the tale of Guy Montag, a fireman of the future
whose government-sponsored job it is to burn books, which are illegal to read.
He enjoys his occupation until he meets his new neighbor, 17-year-old Clarisse
McClellan, who “told him of a past when people were not afraid,” and a
professor, who “told him of a future in which people could think.”
Often
read as an anti-censorship polemic, Fahrenheit
451 is also a cautionary tale about living in a world in which watching television
subverts the desire to read literature and people with short attention spans
gather information in bite-sized chunks devoid of context. The book is highly
prophetic in nature, predicting such modern day devices as automated banking
machines, wall-sized flat screen TVs, and ear buds and Bluetooth headsets (in
the form of characters wearing “seashells” and “thimble radios”).
In
a 2005 interview with Dana Gioia, former Chairman of the National Endowment for
the Arts, Bradbury provided some behind-the-scenes info on the creation of Fahrenheit 451:
Dana Gioia: How did you come to write
Fahrenheit 451?
Ray Bradbury: In 1950, our [Bradbury and
his wife, Marguerite McClure] first baby was born, and in 1951, our second, so
our house was getting full of children. It was very loud, it was very
wonderful, but I had no money to rent an office. I was wandering around the
UCLA library and discovered there was a typing room where you could rent a
typewriter for ten cents a half-hour. So I went and got a bag of dimes. The
novel began that day, and nine days later it was finished. But my God, what a
place to write that book! I ran up and down stairs and grabbed books off the
shelf to find any kind of quote and ran back down and put it in the novel. The
book wrote itself in nine days, because the library told me to do it.
DG: What was the origin of the idea of
books being burned in the novel?
RB: Well, Hitler of course. When I was
fifteen, he burnt the books in the streets of Berlin. Then along the way I
learned about the libraries in Alexandria burning five thousand years ago. That
grieved my soul. Since I'm self-educated, that means my educators—the
libraries—are in danger. And if it could happen in Alexandria, if it could
happen in Berlin, maybe it could happen somewhere up ahead, and my heroes would
be killed.
Published
by Ballantine, Fahrenheit 451 was originally
released in paperback in 1953. This first edition is worth around $400. More
desirable with most collectors is the hardcover first edition (referenced in
the list above), which was released around six weeks after the softcover
edition. Even more prized is the signed, limited, asbestos bound edition, which
sells for a whopping $20,000—only 200 copies were printed. Still rarer is a
special cloth and gilt presentation copy that Bradbury had specially bound; only
50 copies were printed, and it’s worth at least as much as the asbestos
edition.
In
November of last year, Bradbury, a romantic nostalgia buff who despised the
notion of virtual books (he said they "smelled like burned fuel"),
relented to having Fahrenheit 451 published
as an e-book. It was simply impossible to get a new contract for the book without
electronic rights.
It’s
always sad when a man of Bradbury’s stature and cultural impact dies, but he
lived a good, long life, and, by all accounts, he was a jovial, joyful man,
gaining immeasurable pleasure from friends, family, books, movies, and, of
course, writing.
I’ll
leave you with this passage from Fahrenheit
451:
Everyone must leave something behind
when he dies, my grandfather said. A child or a book or a painting or a house
or a wall built or a pair of shoes made. Or a garden planted. Something your
hand touched some way so your soul has somewhere to go when you die, and when
people look at that tree or that flower you planted, you're there.
Clearly,
Bradbury left behind many, many “somethings.”
Tuesday, August 21, 2012
Classic Gaming Expo 2012
I sold 40 books at the Classic Gaming Expo, which was in Las Vegas Aug. 11 and 12. Several people who bought my new book said they had the other books in the series and enjoyed them. That's always nice to hear.
The always incredible Atari2600.com booth. I've done some work for owner Joe Cody's website. He's a great guy who always has rare and unusual stuff to sell. His mom and wife are awesome as well and always very friendly.
Classic arcade games set up on free play.
Me and my buddy and colleague Leonard Herman (ABC to the VCS, Phoenix), who wrote the foreword to my new book.
Disney was at CGE with one of only two Fix Felix Jr. arcade games in the world, promoting the forthcoming Wreck It Ralph film.
Me and legendary video game scorekeeper and industry proponent Walter Day, star of Chasing Ghosts and The King of Kong.
The always incredible Atari2600.com booth. I've done some work for owner Joe Cody's website. He's a great guy who always has rare and unusual stuff to sell. His mom and wife are awesome as well and always very friendly.
Classic arcade games set up on free play.
Me and my buddy and colleague Leonard Herman (ABC to the VCS, Phoenix), who wrote the foreword to my new book.
Disney was at CGE with one of only two Fix Felix Jr. arcade games in the world, promoting the forthcoming Wreck It Ralph film.
Me and legendary video game scorekeeper and industry proponent Walter Day, star of Chasing Ghosts and The King of Kong.
Thursday, August 16, 2012
Wednesday, August 8, 2012
Tuesday, July 3, 2012
Classic Gaming Expo 2012
My Classic Gaming Expo preview is in the latest online issue of Nevada Magazine (what I didn't mention in the article is that I'll have a table at CGE for the first time, signing copies of my books). You can also read it here:
Gaming in Las Vegas usually translates to blackjack, poker and roulette,
not pixelated space invaders, cosmic mutants and a mustachioed plumber out to
save the princess from a giant ape. However, for two days this summer, gaming
in Sin City translates to video games, thanks to the Classic Gaming Expo.
Now in its 13th year, the Classic Gaming Expo is the
world’s largest and oldest convention of its type, catering to the glory days
of yesteryear, when the Atari 2600 was the centerpiece of living rooms across
the country, when Pac-Man and Ms. Pac-Man were king and queen of the
arcades and when households equipped with an Apple II or a Commodore 64 were
the envy of the neighborhood.
Spawning such imitators as the Midwest Gaming Classic and the
Oklahoma Video Game Exhibition, the Classic Gaming Expo remains the most
popular convention of its type, entertaining attendees with dozens of coin-op
machines set to free play, a large showroom floor featuring vendors selling
classic cartridges and consoles, live music, a swap meet, a live auction
(always a highlight of the show) and much more.
One of the more impressive aspects of the Classic Gaming Expo is
the traveling museum, which boasts more than 5,000 square feet of rare and
unusual artifacts, including store displays, prototypes, memorabilia, design
documentation and boxed game systems. CGE organizer Joe Santulli has initiated
a campaign to raise funds for a permanent home for the massive collection, with
plans of calling it The Video Game History Museum.
“The video game industry is double the size of the music industry,
and while there are several music halls of fame and museums, there isn’t a
single dedicated video game museum,” Santulli said. “It’s time!”
A gamer since the original Odyssey system appeared under the family
Christmas tree in 1972, Santulli has one of the largest video game collections
in the world. He’s also the editor in chief of Digital Press, a quarterly fanzine (fan-made magazine) devoted to
video games.
“I’ve always been a pack rat, and I’ve never grown tired of
collecting video game cartridges,” Santulli said. “You see, there’s more to a
video game than just looks and fancy packaging. In each cartridge there’s a
challenge that’s waiting to be met. A history waiting to be studied, and all of
the greatest electronic artists, musicians and engineers had their hands in the
development, and you, in turn, have them in your
hands.”
At the Classic Gaming Expo, the men (and, in some cases, women) who
designed games for the Atari 2600, ColecoVision, Intellivision and other
systems of the late 1970s and early ’80s are considered to be much more than mere
programmers. They are, in fact, celebrities who meet and greet fans, autograph
game boxes, systems and cartridges and give presentations about their days in
the industry.
Numerous such “celebrities” are scheduled to appear at CGE 2012,
including David Crane (Pitfall!), Don
Daglow (Utopia), Warren Davis (Q*bert), Bob Polaro (the Atari 2600
version of Defender), Warren Robinett
(Adventure), Robert Smith (Dragonfire) and Steve Woita (Sonic the Hedgehog 2). Composer Tommy
Tallarico, co-creator of the concert series, “Video Games Live,” and Leonard
Herman, author of ABC To The VCS and Phoenix: The Fall And Rise Of Videogames,
will be in attendance as well.
Casual gamers may be surprised to learn that new games are still
being produced for older systems that were abandoned by their manufacturers
years ago, a notion that CGE enthusiastically supports. Designed by fans and
amateur programmers, these so-called “homebrew” titles are often sophisticated
in nature and frequently come with a box, a manual and a labeled cartridge.
Better yet, many of them are fun to play.
Several homebrew publishers will offer their products for sale at this
year’s Classic Gaming Expo, including Elektronite, a Canadian company
specializing in Intellivision games (such as the newly released D2K Arcade), and Good Deal Games’
Homebrew Heaven, which offers more than 400 different homebrew titles in their
online store (www.gooddealgames.com).
One question remains: why would someone want to play (much less
purchase) an old, outdated game for an old, outdated system when there are so
many shiny new titles for such current-generation systems as the PlayStation 3
and Xbox 360?
Santulli sums it up best.
“There’s a certain simplicity that defies the standards we put on
graphics and sound today,” he said. “Audiovisuals are but a small part of the
experience of playing a game like Parker Bros.’ Reactor for the Atari 2600. It’s the way they draw you in. No
tricks or special effects to distract you from the challenge at hand.”
Albert Yarusso, co-founder of AtariAge.com and frequent CGE
exhibitor, agrees.
“Even though modern game systems have amazing graphics and sound,
the most important aspect of any video game is that it actually be fun to play,”
he said. “Because classic game systems, like the Atari 2600, had very simple
graphics, game designers had to focus on the game-play. It is this simple
pick-up-and-play philosophy that makes for quick gaming without the need to
invest in large amounts of time as many of today's games require.”
What: Classic Gaming Expo
When: Aug. 11-12
Where: Plaza Hotel & Casino
More info: www.cgexpo.com
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