Wednesday, August 26, 2009

A Stop at GameStop

GameStop recently opened one of their signature stores in Southlake, TX, which is a super rich city near Dallas/Fort Worth (a recent survey found Southlake to be the highest median income city in the entire United States). I missed the grand opening (which promised game tournaments, character appearances, and the like), but I did make it out to the store this past Sunday.

On the way to the fancy new GameStop, I stopped at a regular GameStop right down the road and asked them about the new store. The guy behind the counter, who appeared to be in his early 20s, said it was a great store, but that it had only one problem: they didn't carry GameCube titles. He further stated that his store was an "old-gen" store while the new store specialized in "current gen."Characterizing any GameStop as "old-gen" is amusing at best, but I guess GameCube is retro in some people's minds.

Further, when I went to the checkout stand at the regular GameStop, Mr. "my store specializes in old-gen" looked puzzled when I placed Gradius V forthe PS2 on the counter. He said he had never heard of Gradius, which is no crime (actually, I think it is a misdemeanor in some states), but his "old-gen" cred certainly took a hit.

When I arrived at the super duper, fancy shmancy GameStop, I was impressed with its lighting, ultra modern fixtures, and the like, but it was an exercise in wasted space. I'm sure GameStop has a business model that works with McDonalds-like proficiency, but it's a shame they can't carve out a small section in their stores (especially their jumbo super stores) for homebrews or some other product that shows the corporation has a soul.

I'm not a GameStop hater like some (I've gotten many MIP bargains over the years from their previous-gen display racks, and independent game stores benefit by GameStop not carrying old-school games), but wouldn't it be cool if they carried new Atari 2600 titles (and other homebrews)? Surely, it wouldn't bankrupt that black, white, and red behemoth.

Wednesday, July 29, 2009

Sample Pages of My New Book

McFarland has posted sample pages of my new book on their website. You can check them out here.

You can read sample pages of my first book here.

Friday, July 24, 2009

Classic Game Fest 2009 -- Austin, TX

Friday, July, 31st, while my family gets the house ready for my son's 13th (gasp!) birthday party, I'll be doing a book signing at Game Over Video Games for Classic Game Fest 2009, a fun-filled event featuring a Dr. Mario Tournament, a costume contest, a screening of the Super Mario Bros. movie, and more. For more info, check out Game Over Video Games.

For a look at pics from the last autographing I did at Game Over, check out this previous post.

(BTW, I'll be home in time for the actual birthday party, Ryan, so don't worry.)

Thursday, July 23, 2009

Cover Me

The other day, after returning home from a trip to Galveston (where I had a great time with the family, swimming, wakeboarding, and building sand castles), I was pleased to discover these two magazines in the mail.

Video Game Trader #13, which published my Super-Hero article as their cover feature.



And McFarland's Fall 2009 Catalogue, which includes listings/descriptions of hundreds of new books from my publisher.

I was surprised to find my book featured on the back cover.


Freelance Writing Opportunity for Gamers

Digital Press is looking for non-fiction video game stories for a new book.

Here is the information from Rob Strangman:

One of the most popular parts of the various Digital Press Guides is the LORE section. And one question that's been asked over the years is "will there ever be a book consisting solely of LORE stories?" Until now, though, there has not been a concrete answer.Today, I'm happy to announce that the answer is in fact yes. Joe and I have been discussing the particulars, and we're ready to start taking submissions.

This is where you come in. Anyone interested in contributing a story to be published in the book feel free to submit it to gradiusone@yahoo.com with the subject heading "DP LORE Book Entry". The deadline for all submissions is September 20, 2009. There is no scheduled release date yet, but you can expect that to be announced in the near future.

Here are some basic rules: You write up a non-fictional account of some gaming moment, memory, event, or recollection, then send it to me. This post should be in essay form (we will help with the editing) and most importantly should be as ENTERTAINING as possible. It doesn't necessarily have to be funny - but intrigue makes for good reading, and good reading increases the chance that you'll be published.

Your story can be as long as you'd like but in the past we've always preferred stories that take up less than a full page in 10pt text. Grammar, spelling, editing all count but we will assist. It just gets you points if the thing is written well because that means it reads well right out of the gate. We ask that your story be truthful. You can embellish, of course, but wildly unbelieveable stories are usually cast aside.

I'm looking forward to reading what you send in! Good luck!

Thursday, July 16, 2009

Classic Home Video Games 1985-1988 - NOW AVAILABLE!

For ordering information, click on the following link:

Classic Home Video Games 1985-1988

Here's a description of the book:

Introduced by Bill “The Game Doctor” Kunkel, one of the most important figures in all of classic gaming, Classic Home Video Games 1985-1988 contains detailed descriptions/reviews of every U.S.-released game for the Nintendo NES, one of the best, most popular video game systems ever produced. The book also contains detailed descriptions/reviews of every U.S.-released game for the Atari 7800 (revised, expanded, and updated from Vol. 1) and the Sega Master System, both of which maintain a loyal fan base to this day.Organized alphabetically by console brand, each chapter in this book includes a description of the game system, followed by substantive, literate, fun-to-read entries (most 125-185 words in length) for every game released for that console, regardless of when the game was produced (meaning hundreds of games are covered).

Each video game entry includes publisher/developer data and the release year, along with gameplay information and, usually, the author’s critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a look at the industry at the time (and how it relates to gaming today), along with anecdotes from the author, a full-time writer who has been a devoted gamer and game collector since the days of Pong, Pitfall!, and Pac-Man.

Classic Home Video Games 1985-1988, which is the follow-up to the critically acclaimed Classic Home Video Games, 1972-1984, also contains photos, historical information, and comparisons to arcade classics, computer games, and similar games for other consoles. Aimed at hardcore gamers, casual fans, and pop culture scholars alike, Classic Home Video Games 1985-1988 is must-reading for anyone interested in the history of the industry and the playability of its games, namely that fondly remembered era that gave us the Atari 7800, the Sega Master System, and the Nintendo NES.

Recently published in...

Comics Buyer's Guide #1657.

Where I review:

Dark Reign: Fantastic Four #1
Marvel Comics
$2.99, color, 32 pgs.
Writer: Jonathan Hickman
Artist: Sean Chen
Grade: 3 Stars (out of 4)

Mostly setup for the next four installments, this issue takes place in the aftermath of such “events” as Civil War, Illuminati, and Secret Invasion, with Reed Richards blaming himself for all that has gone wrong in the world. To make things right, he has constructed a “bridge,” which lets him observe other earths in order to see how they have solved various problems. Adding to the drama is an attack on the Baxter Building by H.A.M.M.E.R. Agents, who are soldiers in the employ of the recently empowered Norman Osborn.

Jonathan Hickman, slated to follow Mark Millar on the ongoing Fantastic Four title, appears to “get” the family dynamic and personalities of the FF. Reed feels obligated to use his smarts to make the world a better place; Sue worries over Reed, but shows leadership skills of her own; Johnny feels lost without his little black book; and Ben acts gruffly, but is a good friend. Sean Chen provides semi-capable art—the sci-fi machinery is sleekly designed, but the characters, though recognizable, exhibit odd facial expressions.