Monday, November 16, 2015

Modern Home Technology - or, How to Ruin Classic Horror Movies

And now another guest blog from Spencer Blohm...

It's amazing what a difference a couple decades make. Whether out in the real world or in the world of film, technology has been evolving at the speed of light. Medical dramas, horror movies, thrillers and even romantic comedies have all been irrevocably changed by technology's rising tide. Horror movies are an especially fluid genre in this respect. They rely a great deal on keeping the protagonists vulnerable and isolated. However, who is really isolated in this world of instant solutions and constant interaction?

If the famous phone call in Scream had been made today, Drew Barrymore's character would have just traced the call, texted her parents about it and then put the killer on “call waiting” while she phoned the police. Problem solved, and in time for her to finish her popcorn. Likewise, in Funny Games all the main couple needed was a good security system and possibly a social media account and they would have been able to not only immediately call for help, but also identify the attackers in a few minutes flat.

Romantic comedies have been affected by the proliferation of technology as well. Hilarious cases of mistaken identity or an erroneously left voicemail that just must be erased before being listened to really couldn't happen today. The barely missed phone call - a classic trope - would just be followed up by a text message now. For example, imagine if Lucy in While You Were Sleeping had a social media account. Peter's family would have known within five minutes of checking it that they were not, in fact, even friends much less engaged. The film would have become about Lucy's attempt to heal her heart with her therapist, while dealing with the legal repercussions of stalking a stranger. For that matter, social media would have made a complete mess of the classic love triangle in Casablanca, with incriminating photos scattered left and right across the landscape.

Even classic kid's movies would be changed forever. Home Alone would have been Connected by Video Chat and the parents would have spotted the robbers trying to break in on the wifi-enabled security cameras that were installed in the yard and called the police before they even got through the door. It wouldn't be a comedy, it would be a PSA. No booby traps, no hijinks, no danger. It’s lucky we received all that and more, plus a bonus sequel because if it were made today, it wouldn’t be the classic Christmas movie we know today.

Of course, that's not to say some movies can't survive an update. The Ring relies on a spooky VHS tape, which could just as easily be a spooky DVD. Or even a haunted Youtube video that killed everyone who watched it. With millions of viewers on YouTube every day, it would be incredibly easy to spread this cursed viral video. Movies like You've Got Mail could be updated too, going from falling in love within a chat room to doing the same within an anonymous dating profile conversation. Though there would likely be some raunchy photos involved, as the internet has gotten a lot less pure than during its inception. 

Instead of trying to imagine our favorite movies time traveling to the modern world, it may just be easier to preserve them as they are. There are plenty of new movies that haven't been made yet. Why not give future generations something new to make fun of? Because one thing is for certain - as bad as yesterday's technology looks on film today, today's technology will look far worse tomorrow. 

Thursday, November 12, 2015

Encyclopedia of KISS: The Hottest Book in the Land

Today, my publisher revealed the cover to my KISS encyclopedia, which will be available in 2016. Since they were extra paranoid about copyright violations, the cover had to be pretty generic, but I think it looks pretty cool, all things considered.
In a perfect world, it would feature Ace, Gene, Peter, and Paul on the cover, but the insides reveal all. The book will feature photos, along with an insane amount of information on the band, including songs, albums, books, comics, magazines, events, memorabilia, reviews, quotes from vintage and modern sources, movies, TV appearances, and much, much more.
This is all very exciting for me as I've been a huge fan of the band since the mid-1970s. Also, while there have been encyclopedias on the Beatles, Elvis, the Rolling Stones, and the Grateful Dead, this will be the first one on KISS.

Wednesday, November 11, 2015

I'll be at the Houston Arcade & Pinball Expo November 13 and 14, doing my usual thing: selling books and video games. But this convention will be special, because at 3:00 p.m. on Saturday, I'll be doing a Q&A panel with the one and only Walter Day! I'm really looking forward to talking with Walter and taking questions from fans!



Tuesday, November 10, 2015

James Bond at 50

In 2012, I wrote an article for AntiqueWeek about the movie version of James Bond turning 50. Since the new Bond filmSpectre starring Daniel Craigis now in theaters, I thought I'd reprint the piece here for your perusal. Enjoy!
For a man who’s half-a-century old and made of celluloid, British Secret Service agent James Bond—code name 007—is still daring, dashing, and debonair, thrilling filmgoers with his cool cars, his sci-fi gadgetry, his rugged good looks, and the smooth, sexy way he handles both criminals and the ladies (who are sometimes one in the same).

Dr. No, the first Bond movie, debuted in theaters Oct. 5, 1962. It starred Sean Connery as the now-famous super-spy, Ursula Andress as the bikini-clad Honey Rider (said bikini sold at auction in 2001 for $61,500), and Joseph Wiseman as the villainous Dr. Julius No, who schemed to thwart an American manned space launch with a radio beam weapon.
 
Based on the 1958 novel of the same name, Dr. No was a low-budget affair, costing just over $1 million to produce, but it grossed nearly $60 million worldwide. Moreover, the film kick-started an iconic film franchise that has grossed more than $5 billion, second only to the Harry Potter series ($7.7 billion).

After Connery played Bond in five more films (plus a one-off by George Lazenby in 1969’s On Her Majesty's Secret Service), an assortment of actors followed, including Roger Moore (who portrayed the character in seven films, the most of any actor), Timothy Dalton (A View to a Kill, The Living Daylights, Licence to Kill), Pierce Brosnan (Goldeneye, Tomorrow Never Dies, The World Is Not Enough, Die Another Day) and, currently, Daniel Craig, who will appear in Skyfall, set for release Nov. 9. Including Skyfall, there have been a total of 23 James Bond films.

As any real Bond fan knows, the character debuted in 1953 in Casino Royale (adapted for the screen three times, including the 2006 film starring Daniel Craig), a novel written by Ian Fleming and published by British publishing house Jonathan Cape. The English author would go on to pen 11 more Bond novels (two of which were published posthumously) and two short story collections.

According to James M. Pickard, one of the world's foremost dealers in fine and rare Ian Fleming books, a first edition, first issue hardcover of Casino Royale in near mint condition is worth £24,000 ($29,615). Only 4,728 copies were produced, around half of those sent straight to the library system, making near mint copies very hard to find.

As Fleming and his creation grew in popularity, print runs rose (Fleming’s last Bond novel, The Man with the Golden Gun, had a first edition, first issue print run of 82,000), meaning later books in the series are easier to come by and are more affordable. Collecting an entire run of first edition Ian Fleming James Bond books in hardcover would cost the collector tens of thousands of dollars, but, according to Pickard, a complete set of near mint first edition paperbacks would “only” set the buyer back around £7,500 ($9,255).

After Fleming’s death in 1964, other writers wrote authorized Bond novels, including Kingsley Amis, Raymond Benson, Jeffery Deaver, Sebastian Faulks, and Christopher Wood. According to Pickard, the most collectible of these is John Gardner’s Goldeneye novelization (1995), which is worth approximately £1,500 ($1,851).

As with most collectibles, Bond books in lesser condition sell for far less than near mint copies. Also important in assessing value is where you look. For example, as of this writing, Amazon lists two very good copies of the Goldeneye novelization for less than $100 each, a far cry from Pickard’s near mint pricing.

According to the Ian Fleming estate, William Boyd, author of Any Human Heart and Restless, is currently working on a new Bond novel to be released in the fall of 2013. In addition, production of a 24th Bond film has been confirmed, slated for release in the fall of 2014.

While cinematic James Bond turns 50 this year and his literary counterpart turns 60 in 2013, the character may be graying at the temples a bit, but he remains forever young—and highly collectible—thanks to a host of talented actors and writers, and to a devoted fan base that keeps the character in high demand onscreen and in print.


Saturday, November 7, 2015

Peanuts 65th Anniversary -- The Peanuts Movie

To coincide with the 65th anniversary of the Peanuts comic strip, 20th Century Fox is releasing The Peanuts Movie, a computer-animated film starring Charlie Brown, Snoopy, Woodstock, and the other beloved characters created by the late, great Charles Schulz, history’s first celebrity cartoonist. Born Nov. 26, 1922, Schulz died Feb. 12, 2000 (from complications due to colon cancer), leaving behind an incredible legacy enjoyed by hundreds of millions of people all over the world.

Prior to creating Peanuts, widely regarded as the world’s most popular comic strip, Shulz served in World War II as a staff sergeant with the 20th Armored Division in Europe. After being honorably discharged from the service in 1945, he returned to his hometown of Minneapolis and took a teaching job with his alma mater, the Art Instruction School.

Schulz also worked for a Roman Catholic magazine called Topix (previously Timeless Topix), lettering comic strips that had already been drawn by other cartoonists. He was good at his job, as he explained to San Diego Comic-Con International co-founder Shel Dorf in Comics Interview #47 (1987): “I could letter very fast. I eventually would letter the entire comic magazine in English, French, and Spanish…for this [I earned] $1.50 an hour—I was just to submit my time—and I was always very efficient.”

To reward Schulz for his speed and efficiency, Roman Baltes, his boss at Topix, let the future multi-millionaire draw a four-page adventure strip and two editions of a strip called “Just Keep Laughing..”, which was a large single panel subdivided into four smaller one-panel gag cartoons. Schulz signed these early works “Sparky,” which was the nickname his uncle gave him when he was just a baby. Fittingly, the sobriquet, which Schulz maintained throughout his life, was inspired by the name of Barney Google’s horse, “Sparkplug.”

While honing his craft during the late 1940s, Charles “Sparky” Schulz sent samples of his work to comics markets across the country, selling 17 one-panel cartoons to The Saturday Evening Post and convincing the editors at the St. Paul Pioneer Press to publish his L’il Folks strip, which ran from June 1947 to January 1950.

Veteran editor Jim Freeman with United Feature Syndicate picked up L’il Folks, signed Schulz to a five-year contract, and suggested that the cartoonist alter the structure of the comic from a single-panel cartoon to the now-familiar four sequential panels, a comic strip format that would become the industry standard. Since Shulz had already been contemplating such a change, he gladly agreed.

Schulz was much less enthused by Freeman’s insistence that he change the name of the strip from L’il Folks to Peanuts (after the peanut gallery from the Howdy Doody TV show), which was enacted due to legal concerns regarding the fact that two other strips had similar names: “Little Folks” and “L’il Abner.” In a 1987 interview, Schulz said the name “Peanuts” is “totally ridiculous” and that it “has no meaning, is simply confusing, and has no dignity—and I think my humor has dignity.”
The first Peanuts strip, which revolves around precocious children in a world where adults are never seen, debuted Monday Oct. 2, 1950 in nine newspapers: The Washington Post, The Chicago Tribune, The Minneapolis Tribune, The Allentown Morning Call, The Bethlehem Globe-Times, The Denver Post, The Seattle Times, The New York World-Telegram & Sun, and The Boston Globe. It featured Charlie Brown and Shermy, both from L’il Folks. As Charlie walks by, Shermy says, “Well! Here comes ol’ Charlie Brown. Good ol’ Charlie Brown…yes sir! Good ol’ Charlie Brown…how I hate him!”

This admission by Shermy that he hated Charlie Brown was highly unusual for the day as kids in comic strips (and in literature in general) rarely expressed hatred for one another.

During the next two-and-a-half decades of Peanuts, which at its peak during the 1960s was published in 75 countries, in 21 different languages, and in 2,600 newspapers (reaching 355 million readers), Shulz introduced the robust, now-iconic kid cast, including: Violet (Feb. 1951), an uppity snob; Schroeder (May 1951), a Beethoven wannabe; Lucy (March 1952), a loud-mouthed bully; Linus (Sept. 1952), a smart, sensitive type who carries a security blanket; Pig-Pen (July 1954), who creates a cloud of dust when he walks; Sally (Aug. 1959), Charlie’s Linus-loving little sister; Frieda (March 1961), who is super proud of her naturally curly hair; “Peppermint” Patty (Aug.1966), a tomboy who loves “Chuck” (as she calls Charlie Brown); Woodstock (April 1967, named in 1970), Snoopy’s feathered friend; Franklin (July 1968), the strip’s first African-American character; Marcie (July 1971), “Peppermint” Patty’s bespectacled pal; and Rerun (March 1973), Linus and Lucy’s baby brother.
Snoopy, who was carried over from L’il Folks and is loosely based on a black-and-white dog named Spike that Schulz had as a teenager, made his first Peanuts appearance on Oct. 4, 1950, the third strip. Snoopy is, of course, Charlie Brown’s anthropomorphic beagle, who lives in the backyard, spending most of his time lying atop his doghouse, “speaking” in thought bubbles, hanging out with Woodstock, and living out a fantasy life as a famous author, an advice columnist, a college student named “Joe Cool,” and, most dramatically, a WWI flying ace, using his doghouse is an airplane.

A favorite among fans, Snoopy typically fails during his fantasies (he gets shot down by book publishers, and by the Red Baron), giving him something in common with Charlie Brown, who rarely succeeds at anything. Snoopy remains cool and confident for the most part (though he does get angry at times) while Charlie Brown struggles with self-doubt, self-loathing, and a general feeling of inadequacy.

Despite his failures, Charlie Brown rarely gives up. He manages and pitches for a horrible baseball team, but keeps on playing. Lucy always pulls the football away at the last second, but he keeps trying to kick it. He can’t bring himself to speak to the little red-headed girl, but remains hopeful. In short, Charlie Brown is an “everyman,” beaten down, but not completely defeated by life, by friends, by a kite-eating tree, and even by his disrespectful dog, who frequently forgets his name, calling him “that round-headed kid.”

Schulz, who saw much of himself in Charlie Brown, named the character after one of his fellow students at the Art Instruction School. He based other characters on people he knew as well, including the little red-headed girl, who Charlie Brown talks about, but readers never actually see. During his time at the Art Instruction School, Shulz dated Donna Mae Johnson, a cute young red-head. Sadly, when Schulz proposed marriage, she turned him down, leaving the cartoonist heartbroken.

Many Peanuts fans relate to the characters in a personal way as well, including Mistee Clepper, a first grade school teacher at Keller Harvel Elementary near Fort Worth, Texas. “My favorite is Charlie Brown,” she said. “He resonates with so much of my spirit! He never gives up, but always seems to get the brunt of everything. People are mean to him, but he continues to do what he’s always done!”

Clepper, who “doesn’t ever remember a time when there wasn’t Peanuts” in her life, grew up watching the animated TV specials from a very young age, including the Emmy and Peabody Award-award winning A Charlie Brown Christmas (1965), which focuses on the “true meaning” of the holiday, and A Charlie Brown Thanksgiving (1973), which features a rather unconventional Thanksgiving feast.
Her favorite is It’s the Great Pumpkin, Charlie Brown (1966). “I have always loved Halloween, and the Peanuts special brings out the best of the holiday,” she said. “And no one ever wants a bagful of rocks, like Charlie Brown received! And his costume was the absolute worst!  A ghost with 20 eyes!”

As she got older, Clepper began “looking forward to reading the comic strip in the paper,” a habit she maintains to this day. “Peanuts reminds me of simpler times,” she said. “All of the characters remind us of what happens in real life. If you grew up watching the specials and reading the comic strip, it’s a great reminder of childhood.  Then we pass it down to our kids, which is why I feel like it’s so popular today.”

In Nov. of 1999, Charles Schulz, who wrote, drew, inked, and lettered every installment of Peanuts, even after he got famous, suffered several small strokes and found that he had a blocked aorta. His doctors discovered that he had colon cancer and that it had metastasized. Because of his poor health—in addition to the chemo making him sick, his eyesight was failing—Schulz announced his retirement on Dec. 14, 1999.

“I was so sad when Charles Schultz retired,” said Clepper, who decorates her classroom with Peanuts characters. “But it wasn’t the end of Peanuts!  They re-ran the strip and still do.”

Cute and simple, yet frequently profound, Peanuts does indeed live on in reprints, but the Shulz family agreed that the strip would never be written or drawn by any other creator (though the animated specials and merchandise are another story). In a 2000 issue of Priorities Magazine, Shulz said, “They came to me a long time ago and said no one should ever do Peanuts except me. I was somewhat surprised by how strongly they felt about their decision.”

Sadly, the Priorities Magazine interview turned out to be one of Schulz’ last as the disease that robbed him of his passion also took his life. He passed away Feb. 12, 2000 at his California home, surrounded by his loving family. The last new daily Peanuts strip appeared in papers Jan. 3, 2000 while the last new Sunday strip ran Feb. 13, 2000, just a day after its creator’s death. In total, Schulz had created 17,897 published Peanuts strips, an amazing total by an incredible talent.

In addition to reprinted strips and the new movie, Peanuts remains relevant in terms of mass market memorabilia, which fans, including Clepper, love to display in their homes, and, in some cases, on their bodies. “I collect anything and everything Peanuts,” she said. “I have about 25 different Peanuts shirts, from Christmas, Halloween, and just everyday attire as well. I also collect the plastic figurines that Target sells. When my son was born 11 years ago, they had a lot of them, ranging from Charlie Brown with his kite in the tree to Linus with his blanket. I also have the whole set of Great Pumpkin figurines.”

The first Peanuts merchandise was paperback book reprints of the strips, beginning in 1952. Comic books reprinting the strips began around the same time, with early issues commanding hundreds of dollars in near mint condition. In 1958, Hungerford marketed plastic toy figures based on Snoopy and the gang, and these are now worth anywhere from $50 to $300 each, depending on the condition and the rarity of the character.

An avalanche of products from a variety of companies followed, including games, puzzles, Hallmark cards, musical instruments, ceramic dishes, lunch boxes, coffee cups, plush dolls, posters, Christmas ornaments, video games, a Snoopy Says See ’n Say (1964, $90), a Wilson baseball (1969, $200 new in the box), a Snoopy astronaut figurine (1969, $300 in the box), a 15-volume encyclopedia set called Charlie Brown's ’Cyclopedia (1980, $40), and tens of thousands of other items.

At the Charles M. Schulz Museum & Research Center in Sonoma County, California, the town where the cartoonist lived and worked for forty years, visitors can view vintage Peanuts memorabilia, along with Schulz’ letters, photographs, personal items, and original strips.

Clepper would love to visit the museum someday (it’s on her bucket list), but for now she’s content to read the strips, collect the memorabilia, and venture down to her local theater to see The Peanuts Movie.

“The new movie is beyond exciting to me,” she said. “Even my first graders are pumped—we are planning on seeing it as a class. I think it will open up Peanuts to a whole new generation!”

Thursday, November 5, 2015

Batmobile Auction -- R.I.P. George Barris

George Barris, creator of the for the 1960s television series, has passed away. As such, I've decided to post on my blog a preview article I did for AntiqueWeek a couple of years ago about the car going up for auction. It sold in January of 2013 for $4.62 million.

SCOTTSDALE, AZ—Holy horsepower, Batman!

The original from the iconic 1960s Batman television series is going up for sale, as announced at the recent L.A. Auto Show.

Legendary car customizer George Barris, who designed the vehicle, is selling the black beauty through the Barrett-Jackson Collector Car Auction, which will take place Jan. 19th in Scottsdale, Arizona. There’s an undisclosed reserve price, but Craig Jackson, chief executive of Barrett-Jackson, expects the car to sell for millions.

“The car is true Americana,” Jackson said. “It's hard to put a dollar figure on something like that.”

The  TV series debuted as a mid-season replacement on ABC in 1966 and ran through 1968 (the show started off strong, but was eventually canceled due to low ratings), for a total of two and a half seasons and 120 episodes. The campy, colorful, star-studded show frequently found Adam West, donning his less-than-intimidating cape and cowl, driving around Gotham City in the unquestionably cool car, with Robin riding shotgun.

According to James Van Hise, author of Batmania (1989, Pioneer Books), “Producer William Dozier had originally lined up Dean Jeffries to design and build the Batmobile in 1965, but this was when  was scheduled to premiere in September of 1966. When ABC desperately needed a mid-season hit to prop up their sagging schedule, they decided to let Batman fly eight months early. This made it impossible for Jeffries to work [it] into his schedule.”

With Jeffries out of the picture, Dozier turned to Barris, “whose work had begun to garner a lot of attention by the early sixties.”

Barris only had 15 days and $15,000 to design the Batmobile, so he improvised by altering a customized Ford Futura experimental car that had previously appeared in It Started with a Kiss (1959), the motion picture starring Glenn Ford and Debbie Reynolds.
 
“I wanted to use the Futura because it already had the double bubbles,” Barris told Van Hise, referring the windshields. “All I had to do was remove part of the central section and keep the fore and aft. Then I put in the arches, lights, and everything else,” such as the Batphone, the emergency Bat turn lever, the Bat Ray laser beams, and the Bat-O-Meter (which located evildoers).

After the show got cancelled in 1968, Barris put the car on display at his business, Barris Kustom Industries, in North Hollywood, California. A reluctant seller even at age 87, Barris said that the Batmobile is “difficult to part with” and that he hopes the buyer has “as much fun with it as I did.”

Steve Davis, President of Barrett-Jackson, summed up the nostalgic appeal of the car nicely.

“There are only a few things in life that are able to capture the soul of an era, and the Batmobile by George Barris did exactly that,” he said. “There are the real fans that will strongly advocate, till this day, that coming home to watch the Batmobile soar out of the Batcave defines a lot of their first childhood memories.”

If you can’t cough up the considerable amount of cash to necessary to purchase the real , you could always check out Fiberglass Freaks (www.fiberglassfreaks.com), which offers an authorized replica for “only” $150,000.

As Robin might say, “Holy bargain, Batman!”


Wednesday, November 4, 2015

Asteroids Hyper 64 for the Nintendo 64

Nintendo 64
Publisher: Crave Entertainment
Non-Scrolling Shooter
1999

 Description:

, the black and white Arcade classic from 1979, gets a 64-bit face lift with Asteroids Hyper 64,which gives you a choice of three ships, each able to fly in all directions and rated according to shield strength, firepower, thrust and rotation. You work for the Astro-Mining Corporation mining valuable ores, clearing areas of space for equipment, and providing transportation routes for members of the military and for civilians. In other words, you must fly around in (two-dimensional) space and blast everything in sight, including chunks of abandoned ships, fireball comets, enemy vessels, satellites and, of course, asteroids. When you hit a large asteroid, it breaks into smaller ones that must also be destroyed.
Along with your garden variety Classic Asteroids, which are nothing more than floating volcanic space rocks, this game also includes Mined Asteroids, Indestructible Asteroids, Crystal Asteroids, Ancient Egg Asteroids, Unstable Asteroids Radioactive Asteroids, Popcorn Ateroids, Cloaked Asteroids, and Alien Egg Asteroids that release deadly space worms when destroyed. Sixteen enemies include: Hunters, which home in on your ship and fire lasers; Kamikazes, which make high-speed suicide runs at your ship; and Standard Saucers, which fire bolts. A variety of wildcard weapons, such as mines and homing missiles, will help you turn the asteroids, enemies and other obstacles into space dust. Power-ups consist of shields, free ships and bonus points.

Up to four players can compete in the multi-player modes that include The Knockout Game, a battle to see who can get as many points as possible in order to stay in the lead, and the Color Clear Game, where players blast only those asteroids that match the color of their own ship. Only after destroying all of your own asteroids should you fire on other colors. Both multi-player games end when one ship remains. And somewhere, hidden within the six zones of play (consisting of more than 90 levels), is the original .

Review:

Back in the '70s, before videogames took over the Arcades, pinball (along with an occasional game of pool) was my favorite way to waste quarters. I enjoyed and had a good time with Breakout, but pinball was where I spent most of my time. When hit the scene in 1978, it posed a serious threat, but I still considered myself more of a pinball wizard than a videogame junkie. However, that all changed in 1979 with the release of Asteroids, the game that is most responsible for my misspent youth. If not for Asteroids, videogames might've been a passing fad in my life instead of a lifelong obsession.

Twenty years after I played my first round of Asteroids, I can still enjoy the game via Arcade's Greatest Hits/The Atari Collection 1 for the PlayStation. Naturally, I was more than a little curious when I heard about Asteroids Hyper 64, an updated version of the beloved classic. Unlike Paperboy (also for the Nintendo 64), this is a retro-remake I truly had a good time with because it retains the flavor of the original game while adding all kinds of nifty features.

Over the years, I've blown away more asteroids than I care to think about, but still manages to make the experience new with all kinds of strange asteroids to blow away. Popcorn Asteroids are challenging and unusual because they get bigger and faster as you shoot them (up until a certain point). Radioactive Asteroids are somewhat like Kryptonite -- when you get too close to them, they zap your ship's powers in different ways, depending on what color they are. You'll enjoy blasting your way through the various asteroids and figuring out what strategies work best for each.

Another aspect that keeps the concept fresh (even for those tired of the original) is the notion of zones, each with a different playfield that effects the game. For example: each level of Zone 2 has a black hole that forces you not loiter in the center of the screen; and Zone 4 has an alien queen that cannot be killed, no matter how many times you shoot it. As you progress from zone to zone, you'll have a good time trying to keep the playfields and their assorted monsters and obstacles from destroying your ship.

However, the best thing about Asteroids Hyper 64 is that it keeps the basic control system of Asteroids intact. You can still spin, thrust, shoot, and warp into hyperspace smoothly and efficiently with the entire screen as your battlefield. In addition, the programmers included a number of cool special weapons, lots of enemy ships and a shield feature similar to that found in Asteroids Deluxe.

As expected, there is a replica of the original Asteroids game hidden somewhere in Asteroids Hyper 64. I won't give away the surprise of how you unlock it, but it is very easy to do. You'll find that it is not an Arcade-perfect conversion, but it is a serviceable replica that looks and feels about the same as the original game with the sound effects off. Overall, Asteroids Hyper 64 is a nice package that will please retro-gamers and next-generation gamers alike with its intense, challenging and, best of all, thumb-numbingly fun.

Check out Asteroids Hyper 64 on eBay .