Wow, funded in
just three days! Thanks to everyone who helped make this project a resounding
success! Since I’m so jazzed about this, I decided to post my preface to the
book where everyone can enjoy it. Even though the book has reached its goal,
the campaign has a long way to go. You can back the book by clicking HERE.
Without further
ado, here’s the preface to The 100 Greatest Console Video Games: 1988-1998:
When I’m a guest
author (and now YouTuber) at various video game conventions around the country,
including such shows as Classic Game Fest in Austin and the Portland Retro Gaming Expo, the question I get more than any other is, “What is your favorite
game of all time?” The answer is always Mr. Do!, Universal’s 1982 arcade game
ported brilliantly to the ColecoVision and Super Nintendo (my preferred home
versions). If you haven’t played this classic maze title, you definitely should
check it out.
The next most
frequently asked question I get from fans is if I’m going to write a sequel to
The 100 Greatest Console Video Games: 1977-1987, my first book from Schiffer,
published in 2014. That book, which was inspired by the 2009 edition of Bill
Warren’s titanic tome Keep Watching the Skies! American Science Fiction Movies
of the Fifties (McFarland), has helped me connect with fans like nothing else
I’ve ever written. To this day, I get a steady diet of feedback from readers on
what for me was a pure labor of love. Many people tell me it’s their favorite
book of mine and one of their favorite video game books all of time.
I’m truly humbled
and flattered by all the attention the book has gotten, and I had a blast
researching for and writing it. In fact, it’s the most fun I’ve ever had
writing a book, thanks in part to the fact that all the games in it are, by
definition, great. And I LOVE that era of gaming.
When 2020 hit, and
the lockdowns began due to the Covid-19 pandemic, I decided to finally do what
I’ve been wanting to for quite some time: heed the fans’ wishes and start
writing The 100 Greatest Console Video Games Vol. 2: 1988-1998, which picks up
where the original volume left off and covers another super important decade of
gaming. Thanks to advances in technology and game development during the era,
most of the games featured in this book are longer, more complex, and more
story-driven than those in the first volume, which in some ways made it more
interesting and more challenging to write. But the key qualification for each
game remained the same: it must still be fun to play today, not just
historically important (although that certainly plays a role).
During the
timeframe this book covers, the Nintendo Entertainment System reached its
zenith with such awesome games as Castlevania III: Dracula's Curse, my personal
favorite in the series, Contra, the hardcore platform shooter that popularized
the Konami Code, and Super Mario Bros. 3, which many players and pros cite as
the greatest video game of all time. Do you have fond memories of playing Tecmo
Bowl with friends and family members? You will of course find that game—one of
the most beloved sports titles for any console—in these pages.
In 1989, Sega
released the fantastic Genesis console, which would introduce the world to such
concepts as “blast processing” (a marketing term created by Sega), “Sega does
what Nintendon’t,” and a certain furry, attitudinal blue hedgehog that quickly
became the company mascot. The Genesis originally came packaged with Altered
Beast, which didn’t make the cut here, but the “Genny” is well-represented in
this book by such titles as: Gaiares, an amazing hardcore “shmup” with an odd
name; Gunstar Heroes, a dazzling platform shooter that will make Contra fans
stand up and take notice; Mega Bomberman, my personal favorite in that killer
multi-player series; NBA Jam, which is entertainment personified; and of course
Sonic the Hedgehog (which replaced Altered Beast as the pack-in with the
console), one of the most iconic video games of all time. The Genesis add-ons
even get some love in these pages, with entries for such stellar titles as
Earthworm Jim: Special Edition for the Sega CD and Virtua Racing Deluxe for the
Sega 32X.
Nintendo released
their follow-up to the NES in 1991 with the Super Nintendo, which regularly
shows up at or near the top of greatest video game console of all time lists.
It is indeed amazing, featuring such legendary titles as Contra III: The Alien
Wars, The Legend of Zelda: A Link to the Past, and Super Castlevania IV, each
of which carried forward a series featured on the NES and amped it up
considerably in terms of graphics, sounds, size, sizzle, and overall
awesomeness. The console also boasted awesome RPGs (such as Chrono Trigger),
groundbreaking titles (such as Super Mario Kart), and games that breathed new
life into tired genres (such as Donkey Kong Country).
If you aren’t
super well-versed on the Neo Geo, Phillips CD-i, Panasonic 3DO, Sega Saturn,
Atari Jaguar, or TurboGrafx-16, no worries—this book features the
best-of-the-best for each of these relatively obscure consoles. If you’ve never
played Metal Slug, Devil’s Crush, Tempest 2000, Panzer Dragoon Saga, or Wing
Commander III: Heart of the Tiger, I pretty much guarantee you will want to
after reading the chapters on these great, often underappreciated gems. If
you’re a hardcore gamer, you know what I’m talking about.
And, then, of
course, there’s the original Sony PlayStation and the Nintendo 64, consoles
that gave us games that countless people of all ages still talk about, collect,
and play on a frequent basis today. (You could say that about the NES, Genesis,
and SNES as well, but I digress…)
The PS1, as it’s
commonly known, was released in Japan in 1994 and hit the rest of the world in
1995. It brought mature, 3D gaming into the mainstream, changing the industry
forever with such sophisticated titles as: Gran Turismo, a shockingly realistic
racer; Castlevania: Symphony of the Night, a masterpiece co-architect of the
“Metroidvania” subgenre; Metal Gear Solid, a stealth game with movie-quality
production values; and Crash Bandicoot, which showed that the PlayStation could
provide simple, charming, mascot-driven family entertainment as well.
Thanks to its air
of elegance and refinement, the PlayStation was seen as less of a toy than most
previous consoles and was viewed as more of an accepted entertainment device
along the lines of a stereo or a VCR. For many gamers, it was their first CD
player as it was compatible with that then-burgeoning music format. I was
extremely impressed with the PlayStation, but as an old-school gamer it was the
Namco Museum collections that truly sold me on the console and made me plunk
down my heard-earned cash. For the first time, I could play pitch-perfect
emulated versions (as opposed to close approximations) of classic arcade games
at home. (I quickly grew to love many of the system’s more advanced/complex
offerings as well.)
The Nintendo 64,
released in 1996, has been criticized for sticking with the cartridge format, but
it has some of the best, most fondly remembered first-party titles of any
console. Like Super Mario Bros. for the NES, Super Mario 64 redefined and
expanded the platformer genre, this time in glorious 3D. Despite showing its
age, Goldeneye 007 is a fondly remembered multi-player game that introduced the
concept of the first-person shooter to many gamers who were too young to
remember DOOM and Wolfenstein 3D. And games like Banjo-Kazooie, Mario Kart 64,
and Diddy Kong Racing were just plain fun.
As I mentioned
earlier, I had a lot of fun writing this book. I had a blast editing it as
well. In fact, editing was a HUGE part of the process because, unlike the first
100 Greatest book, a number of other scribes pitched in on the project and
wrote their own essays about important games they love. These creators include:
Greg Sewart, former editor for Electronic Gaming Monthly; Shane Stein,
Executive Producer of Adventures in Game Chasing; Brian Lesyk, host of the Pass The
Controller podcast; Kale Menges, a game artist and developer; and Matt Miller,
a high score champion. I included these and other talented folks so you guys
and gals would get opinions and nostalgic recollections from a variety of
perspectives and not just my own. Plus, I needed writers to do chapters on
games that I knew belonged in the book but that I’m not super passionate about,
such as Final Fantasy III, Metal Gear Solid, and SimCity. (Spectacular games,
of course, but I prefer more action-oriented titles.) The contributing writers
did a fantastic job, and I truly believe you’ll enjoy reading their essays as
much as I did. This book was truly a collaborative effort!
So, how did I come
up with the list of 100 games? Good question. As with the first book, whether
or not I thought the game holds up in terms of sheer entertainment was the
primary determining factor. Graphics, sounds, historical significance, and
other factors played a role as well, but enjoyment level and timelessness were
more important. I did the research, replaying and brushing up on countless
games, created the list, and ran it by my contributing writers and my Patrons
for their feedback. They offered suggestions, some of which I took. The list is
largely the same one I originally drafted, but I did change out a few titles.
For example, Brian Lesyk suggested I replace The Legendary Axe II with The
Legendary Axe. Both are great, but he was more passionate about the original
than he was the sequel, and he felt it was a superior game. Since he was doing
the essay, I complied.
So, what about
games released from 1988-1998 (U.S. release dates) that are clearly top-notch
but that aren’t featured in the book? Sonic the Hedgehog 2 was edged out by
Sonic the Hedgehog. Both are amazing and still super fun, but the latter is
more historically important (see, historical importance does count for
something). Same with including Donkey Kong Country over Donkey Kong Country 2:
Diddy's Kong Quest. I didn’t want to feature too many examples of games from
the same series for the same console, but then, you might ask, why did both
Resident Evil and Resident Evil 2 for the PS1 make the cut? And what about the
inclusion of Streets of Rage 2—where’s the original game? Good questions that
we can discuss if I ever see you at a gaming convention. Or, you could reach
out to me on social media—I’m pretty easy to find. I’d love to hear your
opinion on which games I should have included but didn’t and which ones that
shouldn’t grace these pages but do. In other words, tell me where I went wrong!
Now, I’d better
wrap up this lengthy rant so you can get to reading about what you came for—the
games!
~ Brett Weiss
P.S. If you enjoy
my work, please check out more content at www.brettweisswords.com. There you
can find articles and reviews, as well as links to my books, Patreon page,
social media, and YouTube channel. Enjoy!